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The Garden of Dreams

The project collaborated with Shuai Xu and 飯六歲.

The concept of the game comes from a traditional Chinese drama about a couple who can’t get married because of family reasons, and the girl can only meet her beloved boy in her dream. The play is divided into two parts, the garden tour and the dream. This work has only completed the garden tour part.

In this work I would like to discuss a perspective that is specific to Virtual Reality. The whole work is presented using point cloud, an interesting format that uses one-dimensional points to represent a three-dimensional body. In my understanding, VR is a one-dimensional space, which is a reflection of machine perception. As Yuk Huy said in The Time of Execution

linearity as cognitive schema of machines was dominant.

The difference between human cognition and machine cognition is perhaps equivalent to the difference between physical space and virtual space. When humans enter a virtual space they are using human non-linear cognitive ways to understand a world built by linear logic. It is an interesting thing that a world built by machine language and run based on linear logic is understood by humans with the experience of the physical world. However, a virtual space designed for the human experience is necessarily designed according to people’s experience in the physical world.


There is very little interactive part in this experience, and even the players do not have their own avatar, I want the players to see a virtual space from a ghost-like perspective.